eLearning Object Review #3: Analysis, assessment, and ID review

I found this object by googling elearning scenario branching example "storyline". I found a few that were over 7 years old and were no longer supported by flash, so I decided to search for something more recent. I specified that I wanted to only view results from the last five years. I liked this article because it included links to examples, including one of my favorite examples, Haji Kamal. The description of “A Support Net” specified that it was a “choose your own adventure” style scenario eLearning, which interested me.


Analysis

What workplace performance does this scenario-based e-learning support? (Clark 2013, ch 1)

  • Accelerate expertise

  • Build critical thinking skills

  • Build skills impossible/impractical to gain on the job performance

  • Promote learning transfer

  • Gain a return-on-investment

  • Motivate learning

  • Exploit technological resources effectively

  • Engage a target audience that already has basic job familiarity

What are the instructional goals? (Clark 2013, ch 1)

This course is part of a larger curriculum, “Making Sense of Mental Health Problems,” designed to help social workers engage and understand mental health problems. These modules encourage learners to explore all possible causes and influences in a mental health diagnosis and allow learners to practice some challenges they may encounter in the field.

Who are the learners? (Clark 2013, ch 4)

  • Novice

  • Some experience

  • Apprentice

  • Experienced

  • Mixed

  • Other

What are the scenario-learning domain(s)? (Clark 2013, ch 2)

  • Interpersonal skills

  • Compliance

  • Diagnosis and repair

  • Research, analysis, and rationale

  • Tradeoffs

  • Operations

  • Design

  • Team coordination

  • Other

What are the terminal learning objectives? (Clark 2013, ch 4 & 7)

The terminal learning objectives of “Making Sense of Mental Health Problems” are:

  • describe key theories and concepts that have informed debates about mental health diagnosis

  • outline how diagnostic systems have been developed and implemented

  • explain why diagnostic systems are challenged in the mental health field

(from https://www.open.edu/openlearn/health-sports-psychology/making-sense-mental-health-problems/content-section---learningoutcomes)

For this specific module, the terminal learning objective is to respond to mental health problems in impactful and optimal ways.

What are the enabling learning objectives? (Clark 2013, ch 4 & 7)

  • Review patient history and personal situations

  • Respond to questions, actions, or objections from patients in the appropriate manner that impacts patient

Complexity of responses (Clark 2013, ch 4)

  • Number of outcomes

    • One outcome

    • Multiple outcomes: each scenario has four different outcomes of varying patient impact based on the decisions made

  • Outcome precision

    • High solution precision: there are right and wrong answers that impact how the patient feels

    • Low solution precision

  • Interface response options

    • Limited interface response options: typically two multiple choice response options

    • Multiple interface response options

  • Social presence

    • High social presence

    • Medium social presence

    • Low social presence: self-paced, selt-study environment

Scenario settings (Clark 2013, ch 5)

  • Office, meeting room

  • Computer

  • Technical shop, laboratory

  • Clinic, hospital, surgical suite

  • Equipment and instrument panels

  • Factory

  • Field site: each scene takes place in a different setting where individuals encounter those in need

  • Other

Trigger event (Clark 2013, ch 5)

  • Phone call

  • E-mail, text message

  • Interview

  • Failure or crisis

  • Murphy’s Law scenario

  • Other: each scene shows a person in crisis and the triggering event is them acting out their anger in an inappropriate way

Does your scenario outcome require identification and analysis of data? (Clark 2013, ch 5)

  • No

  • Yes

Types of guidance provided (Clark 2013, ch 6)

  • Faded support

  • Simple to complex scenarios

  • Open vs. closed response option: response options are limited

  • Interface navigation options: there are very few options at any time

  • Training wheels

  • Coaching and advisors

  • Worksheets

  • Feedback: feedback about the choices made are given at the end of the scenario where learners can assess their choices by comparing to other potential paths

  • Collaboration

Instructional approaches (Clark 2013, ch 7)

  • Tutorials

  • Expert solution demonstrations

  • Questions in demonstrations to promote engagement

  • Cognitive modeling examples to illustrate tacit knowledge

  • Example repositories linked to organizational knowledge base

  • Traditional instructor

  • Socratic instructor

  • Scenario facilitator

  • Other: from what I can gather, this module did not offer any instructional approaches. Because this module does not apply to just experts and can be offered to a wider audience, I don’t think the designers included any instruction and allows the learner to use their own personal experiences.

Feedback features (Clark 2013, ch 8)

  • Specificity

    • Specific: this course gives learners specific feedback about their decisions while also allowing them to see other possible outcomes

    • General

  • Type

    • Instructional

    • Intrinsic: this module is built around giving intrinsic feedback to learners’ choices. Media in the form of video allows learners an immersive environment to see with effects of their choices.

  • Frequency

    • Immediate: this module contains both types of feedback frequency. The immediate feedback is given in the form of an impact meter that always shows above a patient video.

    • Delayed: the module gives details and personal feedback at the end of the module so that the learner can see the overall impact of their choices.

  • Focus

    • Solution: while the module recognizes that solutions to mental health crises are varied, it does base its feedback on the ideal response.

    • Process: even though there is an ideal solution, this module allows learners to make mistakes during the process and practice asking the right questions.

    • Learning


Assessment Rubric

Criteria Exemplary Minor Concerns Serious Concerns Score
3 points 2 points 1 point Enter
Use of scenario-based eLearning Scenario-based e-learning content is for learners with some prior experience and supports one or more of the following: rare occurrence tasks, critical thinking skills training, strategic tasks, compliance-mandates, to compress time, or manage risk e-Learning content may support learners with no prior experience but does support at least one of the following: rare occurrence tasks, critical thinking skills training, strategic tasks, compliance-mandates, compresses time, manages risk. It is unclear why a scenario-based e-learning design was chosen. 3
Complexity of responses The complexity of responses are appropriate for the learning goal, learners expertise, and motivation levels The complexity of responses are on target for the learning goal but not for the learners expertise and motivation levels The complexity of responses are not appropriate for the learning goal, learners expertise, or motivation levels 2
Interface response options The interface response options are appropriate for the learners’ expertise level and learning objectives The interface response options are a bit of a stretch for the learners’ expertise level and learning objectives The interface response options are inappropriate for the learners’ expertise level and learning objectives 3
Scenario settings The scenario setting(s) is/are appropriate for the scenario-learning domains, learners, and learning goals. The scenario setting(s) is/are a bit of a stretch for the scenario-learning domains, learners, and learning goals. The scenario setting(s) are inappropriate for the scenario-learning domains, learners, and learning goals. 3
Trigger event The trigger event is appropriate for the scenario-learning domains and goals The trigger event is a bit of a stretch for the scenario-learning domains and goals The trigger event is missing or inappropriate 3
Types of guidance The types of guidance are varied and appropriate for the learners’ expertise levels, scenario-learning domains and goals The guidance is appropriate for the learners’ expertise levels, scenario-learning domains, and goals The guidance is not the best match for the learners’ expertise levels, scenario-learning domains, and goals 1
Instructional approaches The instructional approaches are appropriate and varied for learners’ expertise levels, motivation, prior knowledge, scenario settings, domains, learning goals, objectives The instructional approaches are appropriate for learners’ expertise levels, motivation, prior knowledge, scenario settings, domains, learning goals, objectives The instructional approaches are not the best for learners’ expertise levels, motivation, prior knowledge, scenario settings, domains, learning goals, objectives 1
Critical thinking Actions taken, decisions made, cues used, rationale, rules of thumb, and monitoring, are used throughout the e-learning to support learners’ critical thinking. Multiple different content-sensitive learner actions, decisions, or rationale, are required throughout the e-learning. Content-sensitive learner actions or decisions are only required in one or two spots in the e-learning. 3
Feedback All feedback (i.e., Intrinsic, instructional, delayed, immediate, specific, general, solution, process, learning, reflection, checklists, rubrics) designs are all appropriately provided for learner actions and feedback is integrated throughout the scenario. A variety of feedback types are provided and appropriate for learner actions. Feedback is limited or not appropriate. 3
Interface Navigation is intuitive Navigation instructions are clearly explained Navigation is difficult 3
Interactions All function properly. --- Do not all function properly. 3
Chucks Content is chunked into small enough pieces that you can easily follow but doesn’t interrupt the flow. Chunks are large but you can easily navigate to where you left off. Chunks are large and there is no way to get back to where you left off or so small the flow suffers. 3
Progression Is logical and elegant throughout the object Is logical throughout the object Seems disjointed or does not build on previous screens 3
Engagement Multiple motivational engagement elements are used (e.g., stories, images, examples, narration) Only one or two cases or story is/are used but it/they include(s) multiple relevant images. Stories or cases are not used, only brief examples. Images may or may not be relevant. 3
Images or video Good quality (e.g., focus, lighting, background) Mediocre quality; you can generally tell what they are but one or more is/are difficult to see or interpret Poor quality; at least one image or video is too small or very blurry. 3
Audio Good quality (e.g., volume, tone, pace, inflection, no distractions) Mediocre quality; you can make adjustments that allow you to access the information Poor quality; you can’t hear some or all of the audio 3
Length Module(s) is/are 6 - 15 minutes Module(s) is/are 15:01 - 20 minutes Module(s) is/are longer than 20 minutes 3
Accessibility minimums Screen descriptions, closed captions, image alt tags, are provided and logical. Closed captions, image alt tags, are provided. No clear evidence of accessibility considerations in e-learning object. 3
Total point score 49 (Better, or best)

Qualitative scoring guide

Better, or best = 47 - 54 points

This module is an e-learning exemplar demonstrating significant evidence of effective instructional design.

Good, accomplished = 38 - 46 points

This module meets the basic criteria for e-learning instructional design.

Needs work = less than 38 points

I bet you could offer some suggestions to help improve the instructional design significantly for this e-learning. 

Based on Clark, R. C. (2013). Scenario-based e-learning: Evidence-based guidelines for online workforce learning. San Francisco, CA: John Wiley & Sons.


ID Review

Below, I commented on my review of each of the criteria that were determined to be below Exemplary.

  • Done well: The responses were easy to understand and matched the tone of the scenarios.

    Improvements to consider: While it complicates the branching, I think the responses could include more choices to cover the gambit of expected responses.

    Why you think these improvements are needed: It makes the responses more believable and realistic to a learner in the field.

    Guidance on how to make the improvements: Ask novice learners what their responses would be to the scenario and use the popular answers as potential responses.

  • Done well: The interface is intuitive and simple.

    Improvements to consider: Offer an option that explains how to navigate through the course.

    Why you think these improvements are needed: Some learners may not be familiar enough with eLearning to comfortably navigate.

    Guidance on how to make the improvements: Include a “help” button (question mark or information icon) or navigation directions at the beginning that displays navigation directions.

  • Done well: The feedback given at the end of the scenario is detailed and actionable.

    Improvements to consider: Consider adding in additional instructional approaches.

    Why you think these improvements are needed: Learners could learn from instruction and comparison to how experts would handle patients.

    Guidance on how to make the improvements: Add a section in the feedback that describes how an expert would navigate through the scenarios.

References

Clark, R. C. (2013). Scenario-based e-learning: Evidence-based guidelines for online workforce learning. (Links to an external site.) San Francisco, CA: John Wiley & Sons.

Adapted from Giacumo, L. Template for your analysis, critique, and assessment.

eLearning vs mLearning

In my old role, we used to build custom eLearning from the ground up. So we would plan and execute the design for many common devices such as desktops, iPads, surface pros, android phones, and every size of iPhone. This meant creating individual graphics and coding brand new modules for each size. You can imagine the amount of work and expense that went into making our modules responsive.

Responsive design allows for viewing the content across various devices. These days, if we know users will be accessing the content with their phones, we will opt to develop in Articulate Rise. Rise is excellent at responsive design because it automatically reorders content to be digestible, limits buttons, and mimics mobile design. Our learners are hospital staff who sometimes have to reference just-in-time (JIT) resources, which is best done from mobile. Considering learners' access to mobile is also an important feature to consider before designing, and is appropriate for our learners because the hospital supplies devices.

Can you make good use of the camera, microphone, GPS, or any other features? For example, could your learning be genuinely improved by varying what is shown dependent on the learner’s GPS location?
— Tim Buff

I think the future of designing for mobile devices also includes opportunity to utilize AR/VR technology. Because mobile technology is fairly new, I think we are just scratching the surface when it comes to learning application. It will take time to study the effects on learners, but in the meantime I think it is worth meeting the learner where they are, making learning accessible and easy, and exploring the possibilities.

References

Ivec, S. (2015, June 19. Desktop versus mobile learning. [Web log post] Retrieved from https://elearningindustry.com/desktop-versus-mobile-learning

Thoughts on ID Documentation and Storyboarding...

Having a background in graphic design and illustration, I have come across many opportunities to use document templates. One wouldn't always think that graphic design is a field that lends itself to templates, with art being an open-ended medium. But the more professional work I did, I found myself creating my own templates to work from, be it for animations, brand style guides, or laying out print pieces. Creating templates was essential for my work because it would maintain the quality of my deliverables while saving me time on each new project.

Storyboarding during the animation process begins once the concept and characters are developed and a script is decided upon. The script then informs the development of a storyboard. You can think of the storyboard as capturing the movement of the characters through a scene, and when each frame is connected, it'll bring the scene to life. As an artist, my job was to describe this movement in each scene with rough sketches of the characters, scenery, and perspectives.

My animation background easily translated to developing assets from eLearning storyboards. Like animation, the storyboards described the on-screen visuals, actions, and audience perspective. Whether for in-person, virtual, or hybrid learning experiences, storyboards gave structure, consistency, and depth to the deliverables.

Having worked with many different companies, each with its own version of a storyboard, I have begun to create my own storyboard template using what I've learned. I will share the template in a future blog post but wanted to touch on my early experience with creating design document templates. I believe the best templates come from experience. And when your own is lacking, I trust the experience of those around me. I love looking at examples of what has worked for other IDs in the past so I can learn from them and work their expertise into my own designs. I also believe that the best templates are adaptable, saleable, and easily understood. An ideal template contains enough detail and direction that both a novice and an expert can use it.

With my current experience, I have had the opportunity to write and document data for numerous training deliverables. I have some best practices when it comes to project documentation that I would like to share:

  • Consider your audience: It does not matter that you present information, it only matters that information is communicated. Therefore, consider your readers and meet them where they are. Use their jargon. Position yourself within their contexts and their needs. Make it as easy as possible for them to interpret.

  • Be concise: In that same vein, don't waste readers’ time. Explain what they need to know and nothing more. A wonderful book I read in grade school told the story of the author learning to write by going to his dad to edit his papers. His dad would say, "Well done, but make it three pages instead of five." And then during the next round of feedback, "Well done, but make it one page instead of three." This way the author learned to be direct and concise and attributes his success as a writer in being able to do so.

  • Ask yourself if a novice reader could understand: Indeed it is easy to become overly verbose when writing about something you are passionate and knowledgeable about. It is also easy to make assumptions about your audience and skim over background information you think is unworthy. And while this is the hardest practice to do, I think it is the most worthwhile. Assume the position of a reader who knows nothing of your process or project. Ask the questions you think are obvious. "Why did you do it this way?" "How did you get from point A to point B?" "What assumptions did you make here?" This was you can be sure that your client, coworker, or future self can be clued in to the thought processes and contexts you were operating in. And when in doubt, provide enough references for readers to find out answers for themselves.